Monday, November 26, 2012
Guild Wars 2: What additions in the coming months?
Chris Whiteside, director of design for Guild Wars 2, enjoys a forum that is granted on the gw2 gold game's official website, announcing the plans by ArenaNet and NCsoft to improve their flagship MMORPG. Many additions are planned, here in detail.
While the publisher has added content to the game no later than the last weekend via mini-expansion "The Lost Shore", it does not stop in so good way, and reveals just one of its plans for the coming months.
All existing dungeons and should receive changes to their balance by correcting the power of the enemies and their distribution. Dungeons should also become more and more over time, the success of the Mists Fractals encouraging developers to move in this direction.
The adaptation system level open area should also undergo some alterations, as well as all the events in order to better link the players progress. Mode "Player against Player" and "World against World" should also be entitled to their respective lots of improvements.
The first will develop options which aim to transform the title on the line facing the competition while the second should have new content, providing new rewards. Finally, guilds will also be entitled to additional trophies.
An ad that has something to definitely forget the little hiccups occurred during launch, and perhaps even convince some players to come discover the landscapes of Tyria. We'll know soon enough. Also, do not hesitate to share your experiences on the subject of the buy guild wars 2 gold game dedicated to Guild Wars 2 in our forum.
Friday, November 23, 2012
Guild Wars 2: transformation of the dungeons, new WvW content and more - Outlook for future content
Chris Whiteside, Studio Design Director at ArenaNet, observed as a new entry in the developer blog about Guild Wars 2, the last game event - expect and gives an outlook on upcoming innovations, the players of Guild Wars 2.
On the official website for Guild Wars 2, a new post appeared in the developer blog. Studio Design Director Chris Whiteside initially manifests for content expansion "The Lost Coast" and the mostly positive feedback from the players. Whiteside also acknowledges, however, that not everything ran smoothly at the event - the Guild Wars makers promise improvement and want to learn from past experiences.
Exciting for many players but would probably be of the view that Chris Whiteside is for the future of Guild Wars 2. Among other things, the developers are planning a redesign of all available dungeons - in addition to the fractals of mist be extended by additional dungeons. Fixes are also still on the to-do list of the ArenaNet team - as well as new features for guilds. Below, the full list of planned changes for buy Guild Wars 2 gold.
The transformation of all existing dungeons (their history and the explorable versions) by reweighting and the revision of combat scenarios.
New dungeons in the fractals of the fog.
A larger creature diversity, improving our scaling system and the development of numerous events and experiences throughout Tyria.
The elimination of errors and improving existing content in the game and their better integration into the overall game progress in Guild Wars 2
The expansion of permanent content on the southern lights Bay.
New guild content and features for the guild progress.
The continued expansion of PvP to an e-sports as mentioned in this article:
Brand new content in the world-to-world mode and new reward levels.
The further expansion of the story and adventures in Guild Wars 2
Wednesday, November 21, 2012
Guild Wars 2 Updated World Ratings (Nov. 16)
Here are the world ratings and rankings as of the matchup ending on Nov. 16th.<source>
And as text:
NA
Name Rank Delta Rating Delta Deviation Volatility
Stormbluff Isle 1 0 2197.988 -2.831 195.818 0.969
Jade Quarry 2 0 2132.48 26.788 193.689 0.97
Sea of Sorrows 3 1 2039.478 1.659 198.865 0.976
Blackgate 4 -1 2026.109 -24.361 195.21 0.971
Sanctum of Rall 5 0 1924.912 -0.552 194.853 0.973
Isle of Janthir 6 0 1870.754 -1.099 197.507 0.972
Tarnished Coast 7 0 1809.824 -2.486 195.741 0.971
Fort Aspenwood 8 2 1763.203 108.081 197.884 0.977
Yak’s Bend 9 0 1687.95 19.724 193.638 0.971
Crystal Desert 10 -2 1673.314 -17.295 193.219 0.97
Maguuma 11 2 1540.189 105.508 191.473 0.974
Darkhaven 12 0 1466.195 0.992 195.833 0.969
Ehmry Bay 13 1 1448.608 28.568 192.319 0.969
Henge of Denravi 14 -3 1415.82 -106.424 195.144 0.983
Dragonbrand 15 1 1413.778 4.39 195.34 0.968
Northern Shiverpeaks 16 1 1308.673 -51.394 194.871 0.97
Sorrow’s Furnace 17 1 1284.244 50.002 199.351 0.971
Eredon Terrace 18 -3 1279.647 -135.394 192.521 0.988
Borlis Pass 19 1 1148.008 50.675 193.854 0.971
Gate of Madness 20 -1 1138.152 -45.641 195.036 0.971
Anvil Rock 21 0 1086.724 -5.637 193.527 0.968
Devona’s Rest 22 0 901.227 34.052 199 0.971
Kaineng 23 0 703.252 -44.8 194.759 0.97
Ferguson’s Crossing 24 0 692.036 12.579 197.537 0.971
EU
Name Rank Delta Rating Delta Deviation Volatility
Blacktide 1 2 2042.315 134.668 195.21 0.983
Vizunah Square 2 0 1969.264 -14.406 192.207 0.968
Desolation 3 -2 1909.525 -117.156 193.637 0.978
Elona Reach 4 1 1824.119 22.646 195.21 0.972
Arborstone 5 -1 1806.094 -82.23 195.631 0.973
Baruch Bay 6 0 1787.94 59.157 194.889 0.97
Seafarer’s Rest 7 2 1713.774 36.651 190.693 0.968
Riverside 8 -1 1678.815 -9.648 191.815 0.968
Far Shiverpeaks 9 1 1669.864 6.642 191.614 0.969
Miller’s Sound 10 -2 1657.119 -27.355 191.072 0.969
Kodash 11 0 1654.423 -3.704 190.897 0.967
Fort Ranik 12 1 1608.918 23.779 192.846 0.968
Augury Rock 13 -1 1592.522 -2.941 191.415 0.967
Piken Square 14 2 1534.679 54.313 191.562 0.971
Jade Sea 15 0 1523.158 25.376 192.025 0.968
Gandara 16 -2 1468.038 -48.744 191.621 0.968
Abaddon’s Mouth 17 1 1460.3 23.338 190.915 0.968
Aurora Glade 18 1 1397.988 30.677 191.451 0.968
Gunnar’s Hold 19 -2 1362.272 -77.382 191.086 0.971
Drakkar Lake 20 1 1325.681 10.74 191.63 0.968
Underworld 21 -1 1324.767 -42.204 192.594 0.972
Ring of Fire 22 0 1262.295 -12.222 195.065 0.968
Whiteside Ridge 23 0 1191.891 16.388 200.309 0.972
Dzagonur 24 0 1158.797 -2.002 194.819 0.969
Ruins of Surmia 25 1 995.225 227.122 210.927 0.998
Fissure of Woe 26 1 775.712 51.167 212.206 0.976
Vabbi 27 -2 772.494 -306.59 223.33 1.026
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Monday, November 19, 2012
Guild Wars 2 come to Asuka
I invested yesterday in Guild Wars 2. This gw2 gold game has unfortunately not a character editor also ... push than Aion or I managed quite well Evangelion Rei Ayanami.
For punishment, this is another heroine of this manga that has suffered the. . . damage ^ ^ (after a night of downloading Upd)
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Friday, November 16, 2012
Guild Wars 2: PvP mode "Temple of silent storm" presented
In the video, we present you the new structured PvP field temple of silent storm that appears with the November update to Guild Wars 2. This would: Your heroes dominate three positions, useful buffs you facilitate something.
We show you the video of the new PvP map Temple of silent storm, which will open to the November update for Guild Wars 2. There is a map for the structured PvP, and in the icy heights of the north, it is your duty to take three control points - is a new mode is not so. On the map you will find meditation buffs that bring the team that it assumes, among other victory point bonuses or even take up all control points for his team.
But have no fear: The respawn time of this particular meditation items is of course correspondingly high, so that the control points not only in the minute that change hands. To win the Temple of silent storm, you have to earn 500 points. Especially at the start of the card could be the right angled map for some confusion, provide with a bit of practice but should the positions of meditation buffs and the control points can memorize quickly.
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Tuesday, November 13, 2012
Guild Wars 2: "Moved up" The next article explains further
Thus, the high-end players of Guild Wars 2 is not bored leading developers of ArenaNet introduces new features. Besides the new state "torment" and the other hand acting upgrades "infusions", they expand the gw2 gold game to the rarity "Ascended" for objects.
On the official site of the MMORPG Guild Wars 2 Game Designer Linsey Murdock himself has spoken out: She explains how you look at the changes coming your November update may. In the dungeon, "the fog fractals" get the monster a new state called "agony". The dangerous condition, the percentages you withdraw your Health is not to be removed by conventional means. The only way the state counteract pain, is with the help of "infusion" build your resistance. The crux of the infusions is that they only fit in specially designated places infusion equipment of equipment.
The infusion equipment places you will initially only in equipment of the new rarity level "Ascended" find. "Moved up" can be classified between exotic and legendary items. Here, the "Ascended" equipment has from the outset about values and functionality that you receive normally upgrade components. Instead the upgrade seats have the items on the stage "Ascended" infusion sites. Also there should be rarer versions of the objects, which have a built-in resistor torment.
The new update issued on 16 November 2012. A picture with the comparison between an exotic and an ascended object you find in the gallery below the message. The original message of Linsey Murdock to the next object-development can be found on the official website of Guild Wars 2.
Thursday, November 8, 2012
NCSoft: Sets tidy thanks to Guild Wars 2
NCSoft could in the last fiscal quarter to increase sales and profits, which have been largely due to Guild Wars 2.
How NCSoft has confirmed you could in the past fiscal quarter, posted a turnover of 167 million U.S. dollars, representing an increase of 23 percent. The gain decreased as 50 percent to the equivalent of about 46 million U.S. dollars upwards, one has of course thanks in large part to Guild Wars 2. Most transactions are still in South Korea, but Europe and the United States have risen properly.
In the last two quarters saw Lineage with a share of 38-45 per cent for the highest income, but now it is Guild Wars 2 with 27 percent. Lineage is now on a share of 23 percent. Blade & Soul is a 20 percent also quite successful. The article can be found at VG247.
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Friday, November 2, 2012
Guild Wars 2 WvW Gets Punched in the Orbs
WvW in Guild Wars 2 will become a little more level in a future build as the amped up orbs of power will be removed from the game. The orbs have been a hot topic on the WvW scene for a while given the huge edge that they can provide to a faction if they manage to capture all 3, often after a WvW reset. The orbs often benefited the stronger servers, making it even more difficult for underdog servers to mount an offensive. The problem with orb hackers has also been an issue, one that ArenaNet feels this move will put to rest right away.
The announcement came by way of the Guild Wars 2 forums today from ArenaNet programmer Habib Loew.
After a careful reevaluation of orbs of power we have decided to remove them from WvW in an upcoming build. As implemented, orbs tend to strengthen teams who are already winning and make it even more difficult for underdog teams to fight back. In addition, the current implementation seems to be irresistible to hackers/cheaters and will require significant modification to prevent cheaters from having an unfortunately large impact on the state of any given WvW gw2 gold game. Under the circumstances we believe that removing orbs completely is a better choice than attempting an in-place redesign/re-implementation as it will immediately put a stop to all orb hacking. It is likely that orbs, or some orb-like mechanic, will return at some point in the future, but only after we are confident that they will not exhibit the sorts of issues that we see with orbs today.
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