Tuesday, January 15, 2013
Guild Wars 2: Good news clipping
The developer Habib Loew spoke on the forum Official Guild Wars 2 to give some information about resolving problems faced by clipping players against World World.
Firstly, the developer is a reminder to the explanation of the clipping that had been posted on the official forum three months ago.
ArenaNet working on this problem for some time, but they say they never announced that their goal was to completely remove the clipping in WvW as to remove the clipping they must first find a solution to three problems:
Outgoing bandwidth servers / data centers. Traffic increase without clipping.
The bandwidth of each player entrant. Traffic increase without clipping.
Performance issues of customer view (potentially) all players card at once. They note that they base their performance requirements on the minimum requirements for the game, they would not one player can no longer play the gw2 gold game anyway.
As these three problems are not solved, ArenaNet can not delete the clipping because it could break something or lower game performance
Here are the progress that has been made on the resolutions of these problems:
The problem # 1 was the easiest to treat because ArenaNet can simply adjust it with money. The developer has measured the bandwidth used in case of termination of clipping and told the leaders "if we disable the clipping, our network traffic will increase by X%, is that okay?". Their response was clear and unambiguous "yes." So problem # 1 is not a problem eventually.
The problem # 2 was a bit harder to deal with. Developers should ensure that players with an internet connection required minimum are not overwhelmed by the data that the game must be sent. An operation to reduce the bandwidth required by the WvW (and Guild Wars 2 in general) as much as possible has been launched. These changes are currently being tested and will be deployed as soon as these tests are conclusive. If these trials are successful and that developers are able to run this optimization as they wish then the problem will be solved # 2.
So it remains only to solve problem # 3. Some time ago the team was reinforced WvW a programmer specialized in the game engine that focuses 100% on this issue (plus it is assisted by another programmer engine is not officially in the team WvW). They work on optimizations and changes the game engine who seem really nice. They hope that they should allow even a gw2 gold player with a PC with a minimum level required to display all the characters in a map. More information on this aspect will be announced later but the developer seems quite optimistic.
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