Thursday, February 14, 2013
Upgrade the open world of Guild Wars 2 Guild missions through
The update of February Guild Wars 2 features including mechanisms missions guilds. Colin Johanson operation in detail, to mobilize players toward a common goal.
On February 26, Guild Wars 2 will host its next monthly update, with a lot of new content and features: it introduces mechanisms "living history" of the MMORPG, integrates new PvP map or a system of "missions guilds "(the studio ArenaNet recently proposed an overview of new developments). Pending the deployment of the update, Colin Johanson between a little more detail in the columns of MMORPG.com.
Bulk, he said that such a system of "living history" of Guild Wars 2 (which is to change the game world to the rhythm of a narrative that will become the storyline of Tyria) aims to retain the player with content recurrent. The mechanism is conceived as "your favorite TV series, you do not want to miss an episode to follow the unfolding of history or the wanderings of your favorite character," with the difference that in the MMO, the Guild Wars 2 gold player is also (slightly ) actor of this story.
But he returns especially in the system of "missions guilds," that this feature is part of the project developer to upgrade the "open world" of Guild Wars 2.
"The mission system is a guild improvement of our events, but for guilds and the entire universe. The system allows players to guilds work together to unlock upgrades that allow them to participate in missions together. These missions are initiated by specific guild who is interested, but then everyone can participate to help the guild achieve its objectives. The missions are designed so that some aspects can not be made by the guild, but others are open to all, so that everyone can participate at their level.
More specifically, this system allows guilds to literally create content in the game world, for anyone who wants to try. When one of its missions is created, most often, you'll see a banner with the name of the initiator and guild emblem. There are two objectives: it is an effective recruitment tool for guilds to encourage the curious to join in its mission, or to integrate the guild. And it also means that guilds can earn notoriety in their world. The most active become more famous and important in the community.
And there are several kinds of missions that guilds can run in each category, there are several different types of challenges around the world.
To give an example, one of the categories is a "rush guild" [a kind of race goals]. When a guild creates a task type "guild rush" in the world in a rush points, a count-down is initiated and the distance must be X number of times in the time allotted for the guild out its mission. If a sufficient number (or higher) players fulfills the mission in time, the guild gets a reward which may take the form of a bonus for the entire guild. Everyone can help get his reward, and the rush does not stop before the end of the timer, so everyone has a chance to participate even when the minimum target has been reached. And all participants are rewards, they are members of the guild or not, but the rewards are different guilds or you are not. '
Is well known, guilds cement communities and an important factor in retaining gw2 gold players. It is understandable that the developer tends to the more involved in the game world are also readily imagine different types of missions (especially in the context of fighting PvP or sprints in dungeons).
But according to Colin Johanson, first time, these missions do offer guilds, however, that PvE objectives, thus relying on strictly cooperative missions. The developer explains this choice: these missions have a vocation obviously fun but mainly social, they are not to pit players against each other. But these choices may change.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment