Tuesday, March 19, 2013
Fantastic Guild Wars 2 with PvP & crafting
Guild Wars 2 also offers substantial-scale three-faction PvP with its world vs. world feature, however it is been plagued since launch by an difficulty known as culling. Culling causes a delay in when enemy models render on your display to be able to curtail substantial performance issues when enormous numbers of Guild Wars 2 gold players are on the display. Guild Wars 2 hopes to remedy this issue in the March game update, though I was curious how this concern is being tackled in ESO.
Sage emphasized that ZeniMax built ESO with the objective to have 200 players on the screen at once without efficiency issues or culling. He told me that assessing on minimum spec machines has confirmed that it could be done and that ZeniMax is extraordinaryly focused on metrics & getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's uncomplicated to see the source of that confidence.
Lastly, on the PvP front, I asked what kind of progression strategy there will be for players who participate in alliance battles. Besides being in a position to level from ten to 50 by engaging in PvP in Cyrodiil, players will earn alliance points by completing many objectives. You could spend alliance points on exclusive factors, such as gear, and there will be a running total of lifetime alliance points earned, which can be used to show off on leaderboards.
While a three-alliance method works perfectly for ZeniMax's PvP plans, I was skeptical about its impact on other fields of the GW2 gold game. Part of the reason the megaserver technology was created is to eliminate concerns that relentlessly creep up during MMO launches with groups of friends ending up on different servers. Having 3 separate alliances (each with 3 exclusive races) shifts the difficulty from needing to coordinate server choice to which faction are your pals going to be.
I was curious to hear Sage's take on the impact of three-way PvP, and he agreed that the studio had to make a lot of concessions in order for players to feel a precise allegiance to their faction. We were told during an open Q&A session that communication across factions won't be permitted. At this point, I started to get nervous about a doable design misstep since splitting your playerbase into thirds might be detrimental when you're attempting to get a group together for any cooperative activity, such as a dungeon run.
Click Here:
http://vi-box.com/rosarito/article.php?id=718
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http://www.adpostingwebsiteslist.com/guides-for-warrior-as-tank-in-pve-in-guild-wars-2/26952
http://www.leapzipblog.com/blog/read/94117/culling-in-world-vs-world%2C-what-do-you-think-about-it%3F/
http://members.webs.com/manageapp/blog/show/24601019-new-additions-to-gw2-will-make-the-game-more-complicate-
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