Saturday, March 9, 2013
No Guild Wars 2 Expansions currently
Although Johanson accepts the considerable outcry and accusations of betrayal from the playerbase were unavoidable, he admits the scenario may have already been handled better. In actual truth, Ascended Gear is not the most powerful gear in the game; it is just as excellent as Legendary gear, however takes a fraction of the time to earn. "I think that ascended gear was something we need to have had at launch," Johanson says. "We did not have something above that exotic level that you put in a large amount of time & earn it, but you don't have to put within your whole life to earn it like a legendary weapon.
" Is this going to develop into a gear-tiered game where you are for the most part on this treadmill to chase after that stuff? My hope would be no.
"Is this going to develop into a gear-tiered game where you're relentlessly on this treadmill to chase after that stuff? My hope would be no. I think that absolutely in 2013 you are not going to see one other tier of gear."
Although what else of the future? Well, while Johanson has proposed that the game could 1 day follow in the footsteps of its predecessor and get many expansions packs, right now the focus is on the Guild Wars 2 gold game's "Living Story". There are a complete host of "quality of life" alterations coming to address player problems.
The team are already at work to decrease queue occasions for World vs World matches as well as enhance the volume of players you'll be able to see on-display even with a low spec machine. PvP is also set to get a massive overhaul; while matchmaking was lately added, this will soon be joined by each ratings and a leaderboard so you can see where you fit in the worldwide rankings and to prepare the game for a potential future inclusion as an eSport.
In terms of PvE, the objective is far simpler; provide more tough content for individuals that need it. "I think for players seeking out more complicated content, that is an area where we don't have as much as I think that we might, & that's going to be a focus of 2013; taking a lot of the optional areas and making those more tricky," Johanson asserts. "It is crucial for us to make sure that that stuff is always a choice. We do not need to share you need to go do these factors, it can be going to be 'what experience do you want to have in Guild Wars two?'"
With so much planned then, it seems like ArenaNet is committed to Guild Wars 2 sticking around for a long time to come. When it comes to enhancing MMOs although, you've constantly got to remain on your toes & be thinking what your game looks like five, 7 or ten years down the road if you want to have a hope of in a nut-shell making it there. Johanson's response when asked if he'd like to see Guild Wars two still going robust in a decade? "We are up for the challenge & we're going after it."
" That is the challenge that all of these games coming out this year are going to have; what experience are they offering that you can't get from a game presently?
Between now after which though, there's a complete host of other MMO's set to launch. Major names set to enter the fray this year incorporate Final Fantasy XIV: A Realm Reborn and the Elder Scrolls Online, not to mention Neverwinter & Destiny. In a genre that appears to vacillate between stagnation & overcrowding on a yearly basis, surely the impression of longevity is rather optimistic? Just how can Guild Wars two hope to survive?
In accordance with Johanson, the answer is easy; innovation. "What we have to be in a position to do is consider the game and say, "What is the subsequent big innovative feature that folks anticipate out of an MMO?" & one of two items will happen. Either a challengers going to make it in their game and release a new game that brings you in, or we're going to put that into Guild Wars 2 and grow our game into the next type of MMO inside that GW2 gold game.
"That's the challenge that all of these games coming out this year are going to have; what experience are they offering that you can not get from a game right now? And if they have that, they are going to be genuinely compelling. If they do not, it's going to be exceptionally difficult for them to get players away from the games they're already entrenched in."
He makes a fantastic point. The truth that Guild Wars 2 doesn't demand a sub fee already makes it a powerful contender to turn out to be genre-newbies' MMO of choice, and that is without acknowledging the impressive regularity of the game's updates. Although it isn't just external pressures that will make a decision whether Guild Wars two will live to see its tenth birthday; does the company have the drive to last the ten years it hopes to? Johanson thinks so explaining that, without a sub fee, the team has to work tougher than most to keep players engaged.
"If other games do not have that carrot or that factor that makes players log back in it can be dangerous for them since they can't get that monthly fee. We don't have that. Instead, our motivation has to be provide players with such an awesome experience in the game that they need to keep playing it.
"That's the only motivation we have got."
Site here:
http://wowplayi.blogspot.com/2013/03/what-you-can-do-with-ascended-rings.html
http://www.devclassified.com/are-ascended-items-restricting-versatility/26630
http://www.gruks.info/article.php?id=83687
http://zeem.me/index.php?do=/poll/11/are-ascended-items-restricting-versatility-want-to-know-more-at-http-www-gw/
http://www.irface.com/blog/9613/robert-hrouda-discusses-ranger-pets-in-dungeons/
Subscribe to:
Post Comments (Atom)
"If other games do not have that carrot or that factor that makes players log back in it can be dangerous for them since they can't get that monthly fee. We don't have that. Instead, our motivation has to be provide players with such an awesome experience in the game that they need to keep playing it.guild wars 2 gold
ReplyDeletecheap gw2 gold