Thursday, April 11, 2013

Guild Wars 2 Mesmer Build:Illusion Maximizes Solo Ability


Mesmer in Guild Wars 2 is a tough profession, so is comprehension of this abnormal profession. The only technique to get familiar with it is to practice for a lengthy time. As a fact, Mesmer's solo & survival skills are powerful. We share an illusion 1v1 Construct with you and hope it can guide a number of newbies.

Survival Ability:

3 illusions will supply 9% additional harm invulnerability, regeneration of full coverage and protection every 15 seconds in conjunction with further protection below mayhem armor. The clones made by roll can confuse object & lower survival pressure. This build has three break stun skills, 2 staves, blink and invisibility.

Location in Tournaments:
This make is not appropriate for group because its output is weak. I mostly opt for bunker close and harassment far, comparable to ranger. Thanks to my weak operation, I was beat by high rank trap & ranger in 1v1.

This build is made as a consequence of illusion preference & 1v1 obsession. Shatter Illusion is fierce in grouping although 1v1 is so weak. This develop is a reference for newbies who like illusion and 1v1 in Guild Wars 2 gold at the same time.

Read More Here:


http://www.glossitonline.com/blogs/adelaide/90880-guild_wars_2_presents_retro_mode_super_adventure_box.html

http://www.thenewcomers.co/author/update.php?id=226013

http://pressreleasepedia.com/forum/events/7645-looking-back-at-first-gw2-game-night-4-5-13#7668

http://facenexus.com/fnblog/44407/darkfall-unholy-wars-patch-notes-april-5-beta/


Sunday, April 7, 2013

Looking back at First GW2 Game Night 4/5/13


  Guild Wars 2 have held an evening of jumping puzzle fun last Friday, that all the players who have played Guild Wars 2 on Jade Quarry were invited to join in.

  As it is the first time that GM arranged GW2 for Friday Game Nights, so it was a bit rocky of a run.

  Yet, this event is held by Gaming Mommies and they are a community page for moms & families who like to play games. They are a team who would like to talk about balancing being a parent and a nerd.

  Most of the players who have participated in the events game speak a high praise for it.

  That's really very interesting, we are looking forward to seeing the next patch, if you have enough Guild Wars 2 gold, you can buy the top equipment, which devotes a lot when you attempt in the underwater city.

Going Here:


http://blogs.rediff.com/gw2goldnet/2013/04/07/the-music-of-super-adventure-box/

http://clickforu.com/blog/233955/arenanet-release-the-guild-wars-2-super-adventure-box-soundtrack-for-gratis/

http://sushiboy.net/profiles/blogs/the-music-of-super-adventure-box

http://glamourrunway.com/blogs/entry/ArenaNet-release-the-Guild-Wars-2-Super-Adventure-Box-soundtrack-for-gratis-

http://articles.pubarticles.com/how-to-win-against-any-other-class-as-a-thief-1365318705,1151615.html


Wednesday, March 27, 2013

Guild Wars 2 patch brings paid name changes and leaderboards


Today is March 26, which among other factors, means Guild Wars 2 gets a further content patch, bringing with it other Living Story developments alongside overall gameplay tweaks. For many players, the highlight of the update could be the new Name Change Contract.

On the PVE side of items, the big factor is the new chapter in Guild Wars 2's ongoing Living Story event. This chapter is dubbed "The Razing," and sees the norn and charr forces retaliate against the Flame Legion and Dredge alliance. Guild Wars 2 gold players can speak to a charr ranger named Rox for more missions, while aiding Braham, Eir's son, in his fight in the Shiverpeaks.

If you are into PVP, World vs. World is seeing performance improves beginning today. Furthermore, a new progression method and skill-sets have already been added, together with Leaderboards (although these cannot be viewed on the website).

Those Name Contracts previously mentioned permit GW2 gold players to adjust their names at the price of 800 Gems. Yeah, it's pretty dang costly, although quite possibly justified.

A full list of patch notes may be located on the Guild Wars 2 forums, and it's, like on the whole, an extremely lengthy read.

Going Here:


http://www.carmaxx-qatar.com/forum/forum_posts.asp?TID=7124

http://www.msofficegurus.com/forum/forum_posts.asp?TID=4141

http://www.wifi4you.us/forum/forum_posts.asp?TID=16349

http://wallinside.com/post-3528019-gw2-items-discount-for-welcoming-the-march-patch.html

http://my.opera.com/patricecuevas/blog/2013/03/25/gw2-items-discount-for-welcoming-the-march-patch

Friday, March 22, 2013

Guild Trek Locations Guide in Guild Wars 2


As Guild Wars 2 new patch is coming, some Guild Wars 2 gold players must be finding the Guide for GW2 Guild Trek, Here we have collected some info about how to find the Trek locations, GW2 Guild Trek is the second Guild Mission that can be unlocked after Guild Bounties. Requirements for this Guild Mission are:

Unlocked Guild Bounties

Economy Level 6

50,000 Influence

30 Guild Merits

Build time: 1 week

GW2 Guild Trek Tiers and Rewards

Guild Trek Tier 1: 5 locations within 20 minutes, Reward 5 Guild Merits

Guild Trek Tier 2: 10 locations within 20 minutes, Reward 7 Guild Merits

Guild Trek Tier 3: 15 locations within 20 minutes, Reward 10 Guild Merits

Once the Guild Trek mission becomes active you should discover several locations within 20 minutes. Your clues are small screenshots of the locations that pop up when you mouse over Guild Trek mission. Some Guild Trek locations can be easily found because they have names similar to some way points on the maps, while the others can be well hidden or a part of some jumping puzzle. Once you recognize the location, look around and you should notice a gold circle mark with a hat inside. The circle is visible only when your Guild Trek is active.

If you want to learn more guide about Guild Wars 2, pls follow our latest news...

Find more:


http://vihor.net/fokus/index.php?do=/blog/15105/a-world-vs-world-without-culling/

http://younive.com/blog/125/so-what-is-culling-primarily/

http://forum.ekolist.cz/viewtopic.php?f=41&t=82162

http://www.mymarburg.com/blog/101128/legendary-weapon-stealth/

http://dev.stg.brown.edu/ben_sandbox/Vanilla/comments.php?DiscussionID=540&page=1#Item_1

Tuesday, March 19, 2013

Fantastic Guild Wars 2 with PvP & crafting


Guild Wars 2 also offers substantial-scale three-faction PvP with its world vs. world feature, however it is been plagued since launch by an difficulty known as culling. Culling causes a delay in when enemy models render on your display to be able to curtail substantial performance issues when enormous numbers of Guild Wars 2 gold players are on the display. Guild Wars 2 hopes to remedy this issue in the March game update, though I was curious how this concern is being tackled in ESO.

Sage emphasized that ZeniMax built ESO with the objective to have 200 players on the screen at once without efficiency issues or culling. He told me that assessing on minimum spec machines has confirmed that it could be done and that ZeniMax is extraordinaryly focused on metrics & getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's uncomplicated to see the source of that confidence.

Lastly, on the PvP front, I asked what kind of progression strategy there will be for players who participate in alliance battles. Besides being in a position to level from ten to 50 by engaging in PvP in Cyrodiil, players will earn alliance points by completing many objectives. You could spend alliance points on exclusive factors, such as gear, and there will be a running total of lifetime alliance points earned, which can be used to show off on leaderboards.

While a three-alliance method works perfectly for ZeniMax's PvP plans, I was skeptical about its impact on other fields of the GW2 gold game. Part of the reason the megaserver technology was created is to eliminate concerns that relentlessly creep up during MMO launches with groups of friends ending up on different servers. Having 3 separate alliances (each with 3 exclusive races) shifts the difficulty from needing to coordinate server choice to which faction are your pals going to be.

I was curious to hear Sage's take on the impact of three-way PvP, and he agreed that the studio had to make a lot of concessions in order for players to feel a precise allegiance to their faction. We were told during an open Q&A session that communication across factions won't be permitted. At this point, I started to get nervous about a doable design misstep since splitting your playerbase into thirds might be detrimental when you're attempting to get a group together for any cooperative activity, such as a dungeon run.

Click Here:


http://vi-box.com/rosarito/article.php?id=718

http://www.drawlsbyjerryjerome.com/date/member/blog_post_view.php?postId=2430

http://www.adpostingwebsiteslist.com/guides-for-warrior-as-tank-in-pve-in-guild-wars-2/26952

http://www.leapzipblog.com/blog/read/94117/culling-in-world-vs-world%2C-what-do-you-think-about-it%3F/

http://members.webs.com/manageapp/blog/show/24601019-new-additions-to-gw2-will-make-the-game-more-complicate-

Saturday, March 16, 2013

Guild Wars 2 in 2013: Arenanet reveal WvW certain capabilities, living stories


Guild Wars 2's game director, Colin Johanson, is an extremely glad bunny. "Items are good right now," he says, laughing. "We're having fun."

The reason items are fantastic? Guild Wars 2 is a success: critically, commercially & now, qualitatively.

The game's reached 3 million sales: a major and key milestone. As importantly, players are still playing & enjoying the Guild Wars 2 gold game. Player concurrency numbers, the volume of people playing the game at any 1 time, have already been frequently rising for the past 5 weeks. & now, speaking from ArenaNet's offices in Bellevue, near Seattle, Colin's outlining the plans the team have for the game in 2013. That consists of: new abilities for players in Guild Wars 2's World vs World, ambitious plans to tell a year long story, & help for players to enter Guild Wars 2's unstructured, but liberating end-game.

What's more: the aim for now, Colin explains, isn't necessarily attracting new players. It is about looking after the players they already have.

First, a brief lesson in MMO-economics. Every MMO developer lives & breathes their concurrency curve. In the lifecycle of an MMO, you are inclined to see an early spike, where fresh faced players log in for the very first time. That spike inevitably drops following launch: to a concurrency base. What takes place next determines the future of the game. "For games that are not doing well, that core base over time slowly drops. A large amount of them respond by going free-to-play, which causes them to spike back up & hit a new concurrency base."

There are a few games that have managed to grow their concurrency base in the period following launch. World of Warcraft. Eve Online. & now Guild Wars 2.

"We hit our flat concurrency numbers back in November, and we've commonly grown every single week for the past five weeks," says Colin. "Our core concurrency base that we hit back in November was genuinely exciting - although to see that number going up is, genuinely thrilling. primarily because a good deal of the pieces that will make the game more exciting are coming in January, February and March."

The biggest & most ambitious of those pieces is their commitment to a brand new form of storytelling. Over the subsequent 12 months, Guild Wars 2 will often drop new episodes of story content all through the game world.

The very first beats of those episodes were deployed in the recent Flame & Frost update, with refugees fleeing the Shiverpeak mountains, arriving in Hoelbrak plus the Black Citadel. Colin won't say what's brewing; however he will say how it will brew.

The plan is to develop numerous arcs, with content appearing in dungeons plus the open world. ArenaNet will make new sectors to explore & new events inside existing areas. A lot of those events will be permanently available to players. Others will disappear from the Guild Wars 2 item game as they are completed. "Should you don't see it in that period of time, you're not going to experience it," says Colin. "They could play out in dungeons, they could play out in the open world, it's really a matter where each storyline best fits."

It will feel, says Colin, "generally speaking like a pen & paper RPG, where you're on this long adventure," although playing out in a persistent MMO world.

The objective: to keep players logging in, week in, week out. Or day in, day out.

However there's a roadbump in that process: Guild Wars 2's endgame.

One challenge every high-end player faces as they reach Guild Wars 2's level cap is "what now." What do I do to occupy my time now I have stopped levelling. There's a lot to do: PvP, more questing, crafting, and aiming for 100% completion. Having said that Johanson acknowledges that it's poorly signposted - that players struggle to realize what they could, or will need to, be doing. That's changing.

"One of the items we tried to do in Guild Wars 2 is make it a game where you could play the game the way you want to play it," explains Colin. "We've left it extremely open ended. For the explorer kinds that is something that is particularly up their alley. For players who need more guidance or direction - who need to be shown: these are your alternatives, now pick 1 - I do not think the process we have does a awesome work of showing them what to do in our game. That is totally one of the things we plan to address this year."

The endgame focus highlights the kind of nuts & bolts background improvements MMOs need to stay competitive. There is tech work going on, too. Following oversubscribed earlier events, in which player numbers battered the Guild Wars 2 servers, the team are working on technology that ought to improve crowded scenes. Culling tech developed for Guild Wars 2's World vs World - that enables the game to intelligently remove players from your view to maintain frame & response rates - will be applied to the open world, prioritising creatures which are attacking you over other players. "Right now, we're at the point where you can see giant battles with 50 to 100 folks or so. We'd like to get to the point where you can see hundreds of individuals on screen."

And with the culling tech comes a reason to fight in World vs World, Guild Wars 2's ambitious open world competition. At the moment, players who want to fight in PvP landscapes do it for modest bonuses to health & crafting. There is no personal reason to fight. That's a issue that Arenanet intend to address.

"There needs to be more powerful incentives for people to play world versus world," says Colin. There are two programs in the works. The very first is a individual progression process that will unlock new skill-sets for players the more they play World versus World. Those skills, says Colin, "make your character more beneficial, but they don't make your character crucially more powerful. They won't enhance your strength or harm output. They just make you more functional."

The 2nd reason: Arenanet need to enhance the server rewards for fighting beyond a weekly win scenario. It will take the form of a brand new method "that offers reasons for your world to be fighting at any given time, rather than across the week," explains Colin. "You can be on day 6, & you're losing the week, although we want to give a reason for you to hold the region, even for an hour."

Guild Wars 2 success is heartwarming. It's an MMO without a subscription fee; & without an related gratis-to-play gouging. Its success denotes it can get better; & if it gets better, it may get more effective. The Guild Wars 2 team are not chasing growth for growth's sake; their first priority is to keep their existing players happy.

"Our focus is: how do we make it so the core group of players have the greatest attainable experience they can. If we continue to develop on that, that core group will be more excited, they'll play more often, and maybe some of those who took a break will come back."

That sounds like an invitation.

Find more:


http://www.msofficegurus.com/forum/forum_posts.asp?TID=3961

http://blog.bitcomet.com/post/3325563/

http://forum.herniweb.cz/viewtopic.php?f=71&t=154598

http://neovod.com/blog/152906/guild-wars-2-to-focus-on-improving-strategies-aiding-modest-guilds/

http://pigeontrader.com/forum/pigeon-sales/new-town-clothes-added-to-the-gem-store/#p5355

Wednesday, March 13, 2013

Has 'Guild Wars 2' Develop into Too Convoluted?


When Guild Wars two (GW2) came out, I jumped into it cheerfully & played for several weeks. Although life happens, as it does, and I have been only in a position to venture into Tyria intermittently. When I did play, I realized alterations, however I did not spend much time examining them. So lately I returned to explore the wealth of new material. & I walked away with the question: Is too much of a good factor nonetheless too much?

Within the first couple of hours of gameplay in the original release, I had a firm grasp on GW2's gameplay, even though I had never honestly spent much time in MMOs before. This iteration of GW2 gold is more of the same: more feature-rich, more convoluted...& more challenging.

When I returned, I located several new forms of currency, a whole new map zone, the new Fractal dungeons in which your character "levels up" to more difficult iterations, & "Ascended" items that took many, time-consuming activities to establish.

There are also Heralds, who point the approach to present events (they go hand-in-hand with GW2′s new "Living Story"), and Laurel vendors, who provide an alternate indicates to get Ascended items for individuals who do not want to explore Fractals. For PvP fans, there's a new arena that finally breaks away from the "capture point" model of the previous four (if not especially far). & fortunately, there are a number of minor tweaks & improvements, including the capability to bank particular event collectibles.

I spoke on the telephone with Isaiah Cartwright, GW2's lead designer, about the dungeons and currencies, and most lately, the addition of the guild procedure.

Tell me concerning the new additions to GW2.

We have been reworking on a great deal of rewards & giving folks lots of goals & achievements to accomplish. We've redone the every day method. We added currencies. & we made a new dungeon type referred to as the Fractals of the Mist.

Almost certainly been the biggest alter that you'd see when coming back: We have been improving the rewards & balance of people's time versus the factors they get out of it.

Why have there been plenty of additions to the game?

As we were looking over the play patterns of players, we acknowledged they were getting by way of the last step of progression within our Guild Wars 2 gold game faster than we wanted them to. That would lead them to run out of things to accomplish. We didn't need to get into a gear-grind scenario, so what we did was add a brand new tier rarity referred to as "Ascended items." We wanted to add a step in there to insure that people had a lot to do.

I've noticed you've added lots of currencies.

We have somewhere around ten to fifteen currencies in the game right now. There are two main types, basic currencies and tokens. Basic currencies are gold, karma, the new laurels that we added, glory. They exist with you within your inventory at the bottom [of your UI]. The 2nd type of currency we've are tokens. We use tokens in quite a few distinct places, like the dungeons; they each have their own tokens. They show that you have beaten this dungeon.

We attempt to use currencies to split up the goals of players so that they want to do each of the one of a kind game types in different techniques to be able to earn the items they'd like to earn.

There have also been modifications to the daily method. Before, you had to complete a set number of jobs in a day (completed dynamic events, plants gathered, etc). What is altered?

We give you an option of like eight to 10 [goals, such as killing enemies underwater or reviving other players and NPCs], & you get to pick 5 that you need to acquire. So if you don't like doing dungeons, you don't must choose it.

It only takes twenty to thirty minutes to accomplish these items, & it supplies folks a taste of distinct types of content. We attempt to sort of mix it up to encourage players to go to exclusive maps and try one of a kind things out. We feel our procedure is the most robust one.

Tell me about the guild strategy.

We genuinely wanted to make a strategy to encourage guilds to get together & play together. It can honestly help make a guild tighter knit and just take pleasure in the game together. And so we built these guild missions that you can go on, and we made many different exclusive tiers and strategies for them to go by means of.

For the reason that the game is particularly sizeable and there are lots of distinct kinds of guilds, we were viewing systems to make certain smaller guilds & larger guilds can kind of compete in the same space. It is undoubtedly a difficult challenge to do, for the reason that when there's a lot more individuals in a guild, they have a lot more resources, folks to organize themselves & those sorts of points. So we construct a couple of programs in there to help us limit that.

We made all of the guild content on weekly rewards, and we find that longer lock-out timers like that genuinely help the smaller guilds catch up, because what the larger guilds can do honestly, honestly swiftly, the smaller guilds take a bit longer to do. We know there was an original influence cost that was exceptionally high that a great deal of smaller guilds weren't in a position to enter into it, so we are looking over approaches that we can improve that, make smaller guilds more in a position to compete on the influence gathering region.

Clicking Here:


https://www.dyepaintball.com/forum/viewtopic.php?f=67&t=3604

http://www.capastarlac.com/forum/viewtopic.php?t=420

https://www.freerainbowtables.com/phpBB3/viewtopic.php?f=24&t=3839

http://facebookis.com/index.php?do=/blog/40924/creat-your-favorite-female-npc-in-guild-wars-2/

http://merv123.webfactional.com/index.php?do=/blog/13293/creat-your-favorite-female-npc-in-guild-wars-2/

Saturday, March 9, 2013

No Guild Wars 2 Expansions currently


Although Johanson accepts the considerable outcry and accusations of betrayal from the playerbase were unavoidable, he admits the scenario may have already been handled better. In actual truth, Ascended Gear is not the most powerful gear in the game; it is just as excellent as Legendary gear, however takes a fraction of the time to earn. "I think that ascended gear was something we need to have had at launch," Johanson says. "We did not have something above that exotic level that you put in a large amount of time & earn it, but you don't have to put within your whole life to earn it like a legendary weapon.

" Is this going to develop into a gear-tiered game where you are for the most part on this treadmill to chase after that stuff? My hope would be no.

"Is this going to develop into a gear-tiered game where you're relentlessly on this treadmill to chase after that stuff? My hope would be no. I think that absolutely in 2013 you are not going to see one other tier of gear."

Although what else of the future? Well, while Johanson has proposed that the game could 1 day follow in the footsteps of its predecessor and get many expansions packs, right now the focus is on the Guild Wars 2 gold game's "Living Story". There are a complete host of "quality of life" alterations coming to address player problems.

The team are already at work to decrease queue occasions for World vs World matches as well as enhance the volume of players you'll be able to see on-display even with a low spec machine. PvP is also set to get a massive overhaul; while matchmaking was lately added, this will soon be joined by each ratings and a leaderboard so you can see where you fit in the worldwide rankings and to prepare the game for a potential future inclusion as an eSport.

In terms of PvE, the objective is far simpler; provide more tough content for individuals that need it. "I think for players seeking out more complicated content, that is an area where we don't have as much as I think that we might, & that's going to be a focus of 2013; taking a lot of the optional areas and making those more tricky," Johanson asserts. "It is crucial for us to make sure that that stuff is always a choice. We do not need to share you need to go do these factors, it can be going to be 'what experience do you want to have in Guild Wars two?'"

With so much planned then, it seems like ArenaNet is committed to Guild Wars 2 sticking around for a long time to come. When it comes to enhancing MMOs although, you've constantly got to remain on your toes & be thinking what your game looks like five, 7 or ten years down the road if you want to have a hope of in a nut-shell making it there. Johanson's response when asked if he'd like to see Guild Wars two still going robust in a decade? "We are up for the challenge & we're going after it."

" That is the challenge that all of these games coming out this year are going to have; what experience are they offering that you can't get from a game presently?

Between now after which though, there's a complete host of other MMO's set to launch. Major names set to enter the fray this year incorporate Final Fantasy XIV: A Realm Reborn and the Elder Scrolls Online, not to mention Neverwinter & Destiny. In a genre that appears to vacillate between stagnation & overcrowding on a yearly basis, surely the impression of longevity is rather optimistic? Just how can Guild Wars two hope to survive?

In accordance with Johanson, the answer is easy; innovation. "What we have to be in a position to do is consider the game and say, "What is the subsequent big innovative feature that folks anticipate out of an MMO?" & one of two items will happen. Either a challengers going to make it in their game and release a new game that brings you in, or we're going to put that into Guild Wars 2 and grow our game into the next type of MMO inside that GW2 gold game.

"That's the challenge that all of these games coming out this year are going to have; what experience are they offering that you can not get from a game right now? And if they have that, they are going to be genuinely compelling. If they do not, it's going to be exceptionally difficult for them to get players away from the games they're already entrenched in."


He makes a fantastic point. The truth that Guild Wars 2 doesn't demand a sub fee already makes it a powerful contender to turn out to be genre-newbies' MMO of choice, and that is without acknowledging the impressive regularity of the game's updates. Although it isn't just external pressures that will make a decision whether Guild Wars two will live to see its tenth birthday; does the company have the drive to last the ten years it hopes to? Johanson thinks so explaining that, without a sub fee, the team has to work tougher than most to keep players engaged.

"If other games do not have that carrot or that factor that makes players log back in it can be dangerous for them since they can't get that monthly fee. We don't have that. Instead, our motivation has to be provide players with such an awesome experience in the game that they need to keep playing it.

"That's the only motivation we have got."

Site here:

http://wowplayi.blogspot.com/2013/03/what-you-can-do-with-ascended-rings.html

http://www.devclassified.com/are-ascended-items-restricting-versatility/26630

http://www.gruks.info/article.php?id=83687

http://zeem.me/index.php?do=/poll/11/are-ascended-items-restricting-versatility-want-to-know-more-at-http-www-gw/

http://www.irface.com/blog/9613/robert-hrouda-discusses-ranger-pets-in-dungeons/

Wednesday, March 6, 2013

Guild Wars 2 teases third part of Flame and Frost storyline for March 26


The next installment in the Guild Wars 2 4-part Flame and Frost storyline, The Razing, is set to begin on March 26, ArenaNet announced.

The Razing will introduce Guild Wars 2 gold players to new characters Braham and Rox, who are struggling to safeguard their homeland. Players will join the pair in battle against those would seek to destroy their home, following their philosophy of doing the right factor without calculating the risk.

A new group called the Molten Alliance, which incorporates the hazardous Flame Legion and members of the mole-like dredge race, has cropped up in the Shiverpeaks region. The group is robust sufficient to mow down any who would oppose them, & as they close in on their targets, razing the grounds settlement by settlement,GW2 gold players will join the resistance & meet them on the battlefield.

The Razing is the third part in an epic storyline unfolding across Guild Wars 2 this winter. The earlier part, The Gathering Storm, added a brand new PvP map, guild missions and bounties. Details on the contents of The Razing are forthcoming.

Click Here:

Sunday, March 3, 2013

Guild Wars 2 Beauty Cosplay


If you have an an oppertunity to dress up in a costume in Guild Wars 2, so what role will you want to dress up? People love the art and character direction that Guild Wars 2 has taken, and when fans love something, they want to show their appreciation in unique and interesting ways. Cosplay is one such way that fans show their love of the game and there are some really good cosplayers out there. In Guild Wars 2, Guild Wars 2 gold players used the dyeing system and through the equipment and weapons for dyeing, and tie-in hair and hair color, then show a beauty combination of COSPLAY.

Let's have a look at these beauty cosplay:



Clicking Here:


http://dismarks.com/GeneralDisney/Interviews_to_Chief_Designer_of_Guild_Wars_2

http://www.gmbase.com/bbs/Topic-B171-T12162.aspx

http://www.gmbase.com/bbs/Topic-B171-T12163.aspx

http://phpfoxdemo.ceofox.com/asking/37/does-guild-wars-2-free-tournaments-is-opened-now-as-ive-heard-it-from-http-/

http://demo.phpfox.com/blog/52436/big-changes-to-pvp-free-tournaments-is-opened-for-all/

http://blog.bitcomet.com/post/3255990/



Wednesday, February 27, 2013

Guild Wars 2: Flame & Frost gets 2nd update, patch notes inside


Guild Wars 2′s Flame & Frost event has received its second update, "The Gathering Storm". The Guild Wars 2 gold update comes with new features, patch notes and more.

In a statement sent to VG247 this afternoon, publisher NC Soft confirmed quite a few of the new modifications. For starters there is a new category of co-operative Guild Missions that are geared towards teamwork, including components like puzzles that require coordination.

There's also a brand new rated PvP mode that sees two teams thrown against each other in a rapid bout, new custom achievements, the ability to preview items in stores ahead of purchase, a new desktop wallpaper & more.

The Gathering Storm event has also been updated. Here's a synopsis:

"The situation worsens for the citizens of Wayfarer Foothills & Diessa Plateau. Volunteers have eased the burden, although more refugees hobble down from the Shiverpeaks. The storm there gains momentum, however the forces of great are beginning to rally.

"They are sending their heroes to defend the land & its peoples. A person must hold back the gathering storm."

Clicking Here:


http://www.solartechnik123.de/?q=node/33905

http://staceymartin.exteen.com/20130224/upcoming-alterations-to-pvp-tournaments

http://blog.nownews.com/article.php?bid=40294&tid=2117099

http://blog.nownews.com/article.php?bid=40294&tid=2117113

http://vi-box.com/rosarito/article.php?id=11350

http://www.articlepattern.com/article.php?id=91353

http://wmedial.com/article/article.php?id=26355

Saturday, February 23, 2013

Dragon Season Interviews Colin Johanson - Alliance chat coming maybe?


Colin Johanson sat down with Dragon Season over lunch and they had quite a lengthy conversation ranging from player produced content, UI modifications & more. The greatest piece of news of the interview was the discussion about Guild Missions. There's also a tidbit of an upcoming Alliance Chat? Hmm..

What can we anticipate from guild missions?

Colin: It's really spread out all over the Guild Wars 2 gold game & it depends upon which type of mission you're doing. There are basically 5 entirely different varieties of missions & dependant on which one it is - bounty hunts, for instance, is the really common 1, that's the one that you can get right off the bat when [February's] release first goes out. You genuinely are obliged to unlock all of the other missions types, so it is practically going to take months for your guild to construct up enough influence to unlock all of them. It can often be a progression here, [...] it is most often unlock tree just like any of the other guild abilities, so you make your way down all that stuff & you'll use influence to kick off missions as well. So, finally, you will have a use for that giant pile of influence. Quite a few guilds are in all probability going to tear by means of really speedily cause they've got big piles of it however it's going to take a while. With bounty hunts, you could pick which tier of bounty hunts you go on and it randomly generates bosses in distinct zones that get spawned for the reason that the bounty hunt began and it spreads your guild out all over the place. In case you do a really big bounty hunt it will in reality spread your guild across five different zones, where there is a boss in each and you've, say, 15 minutes to kill all 5 of them. So, you really need to split your guild into five distinct groups and send them to all the maps & find them to take them out.

Much of us have minimal guilds, we do not have 500 members & a number of challenges could prove quite challenging. Are we going to see any collaboration mechanisms set in place?

Colin: Our hope will be that [collaborations] will kinda dynamically come out of this as type of emergent gameplay. The bounties, for instance, have different tiers so there is a nominal tier that you can do - even small guilds can get those - you've got three bosses in 3 zones so maybe 10-15 folks can do that, a little guild, and you can pick which tier you need to kick off dependant on how quite a few people you've got online. Perhaps 1 of the things that will come out of that is "our guild is going to do the tier 3 bounty which takes a lot more individuals to do, so let's get 3 guilds together and our guild will kick 1 off and you will help us do ours and then you'll kick 1 off & we'll help us do yours" plus the three guilds all work together to accomplish [it]. I think that kind of emergent gameplay hopefully will come out of that for positive. We do not honestly know what to anticipate just due to the fact it is so difficult to test internally to see what guilds are going to do [when all this goes] live. So, a lot of this really is going to [emerge] when we put it out and we are just going to see how guilds interact with it & what they do after which it will help us determine what other features and additions we need to work on.

Read Full Article:

http://gw2goldsim.blogspot.com/2013/02/av-makes-macroing-impossible-for-gains.html

http://gw2goldmiss.blogspot.com/2013/02/darkfall-unholy-wars-update-feb-21.html

http://answers.pubarticles.com/78722,what-is-the-next-level-past-crickets-vacuum-1361524225.html

Wednesday, February 20, 2013

Does guild wars 2 work on mac with the latest crossover update?


i have a mid 2012 mac book pro and i was wondering if this Guild Wars 2 gold game can run on my system or not ?

Why dont try the Mac client of Guild Wars 2?

Ok I is just sulution with cider (a commercial fork of WineX) but maybe it will be better run than with Corossover.


Sunday, February 17, 2013

Guild Wars 2: changes to the guild battles


In one of the most popular features of Guild Wars 2, Guild Battle (GvG), there are some changes:

Announced that more guilds to work towards the champion title, as the conditions of participation from 1200 to 1050 has been decreased.

Against corresponding Tournament Reward Points you can not miss with Tolkano permanently his guild coat a neat hem. Golden colored hem gives it, however, still only for the winners of the MATs.

Automated Tournaments are held monthly on every 3rd Weekend of every month. With daily ATs later to a 21-hour sequence are introduced.

Celestial Sigils can now be included in Zaishen cassettes. Against gold Zaishen Coins can also get it at Jessie Llam.

does anyone know from experience when the ZaishenmünzenNPC will have the sigil?
I'm just before and do not see anything yet.


If you want to learn more news about gw2 gold,buy Guild Wars 2 gold, pls go to gw2gold.net.


Thursday, February 14, 2013

Upgrade the open world of Guild Wars 2 Guild missions through


The update of February Guild Wars 2 features including mechanisms missions guilds. Colin Johanson operation in detail, to mobilize players toward a common goal.

On February 26, Guild Wars 2 will host its next monthly update, with a lot of new content and features: it introduces mechanisms "living history" of the MMORPG, integrates new PvP map or a system of "missions guilds "(the studio ArenaNet recently proposed an overview of new developments). Pending the deployment of the update, Colin Johanson between a little more detail in the columns of MMORPG.com.

Bulk, he said that such a system of "living history" of Guild Wars 2 (which is to change the game world to the rhythm of a narrative that will become the storyline of Tyria) aims to retain the player with content recurrent. The mechanism is conceived as "your favorite TV series, you do not want to miss an episode to follow the unfolding of history or the wanderings of your favorite character," with the difference that in the MMO, the Guild Wars 2 gold player is also (slightly ) actor of this story.

But he returns especially in the system of "missions guilds," that this feature is part of the project developer to upgrade the "open world" of Guild Wars 2.

"The mission system is a guild improvement of our events, but for guilds and the entire universe. The system allows players to guilds work together to unlock upgrades that allow them to participate in missions together. These missions are initiated by specific guild who is interested, but then everyone can participate to help the guild achieve its objectives. The missions are designed so that some aspects can not be made by the guild, but others are open to all, so that everyone can participate at their level.

More specifically, this system allows guilds to literally create content in the game world, for anyone who wants to try. When one of its missions is created, most often, you'll see a banner with the name of the initiator and guild emblem. There are two objectives: it is an effective recruitment tool for guilds to encourage the curious to join in its mission, or to integrate the guild. And it also means that guilds can earn notoriety in their world. The most active become more famous and important in the community.

And there are several kinds of missions that guilds can run in each category, there are several different types of challenges around the world.

To give an example, one of the categories is a "rush guild" [a kind of race goals]. When a guild creates a task type "guild rush" in the world in a rush points, a count-down is initiated and the distance must be X number of times in the time allotted for the guild out its mission. If a sufficient number (or higher) players fulfills the mission in time, the guild gets a reward which may take the form of a bonus for the entire guild. Everyone can help get his reward, and the rush does not stop before the end of the timer, so everyone has a chance to participate even when the minimum target has been reached. And all participants are rewards, they are members of the guild or not, but the rewards are different guilds or you are not. '

Is well known, guilds cement communities and an important factor in retaining gw2 gold players. It is understandable that the developer tends to the more involved in the game world are also readily imagine different types of missions (especially in the context of fighting PvP or sprints in dungeons).

But according to Colin Johanson, first time, these missions do offer guilds, however, that PvE objectives, thus relying on strictly cooperative missions. The developer explains this choice: these missions have a vocation obviously fun but mainly social, they are not to pit players against each other. But these choices may change.

Friday, February 1, 2013

Guild Wars 2′s most current patch kicks off a "living story"


In accordance with ArenaNet, the most recent Guild Wars 2 patch - Flame & Frost Prelude - sees the birth of the Guild Wars 2 gold game's new "living story". It is nominal, pink & wriggly at the moment, but the developers plan for it to grow over many updates into a tale that could result in dramatic changes to the world of Tyria. A post on the ArenaNet weblog explains the Living Story team's plan.

"The job of the Living Story team is to bring the world to life," writes narrative designer Angel McCoy. "On an ongoing basis, we'll spin out story threads that will introduce you to new heroic characters, mysterious plot twists, and dramatic moments that impact the world."

With Flame and Frost, that story is only being hinted at. "You could participate by volunteering to help the refugees streaming down from the Shiverpeaks in both the Wayfarer Foothills & Diessa Plateau. These refugees have lost their residences & their loved ones. They're arriving in the Black Citadel and Hoelbrak with little more than the clothes and battered armor on their backs."

McCoy claims that each portion of the story will be available for a restricted period of time, nevertheless will have a repercussions on the world. "The Living Story is simultaneously transitory and permanent. As the story arcs play out, the tale evolves." To ensure you don't miss out on something, a brand new Living Story Achievements category will guide you to the relevant characters and locations.

"Story arcs will play out over time. You won't necessarily know how long an arc is, & a few could take months to fully unfold. We're weaving quite a few plot threads together to make 1 massive cohesive world, a river of story, a living world."

Thursday, January 24, 2013

Guild Wars 2 Jeweler Guide 0-400



Jewel crafting isn't a especially affordable crafting profession (though this guide costs as little as 3g in total) the joy of Jewel Crafting even so is the expertise that it can be an extremely financially rewarding craft to have, nonetheless will also serve all your characters well at level 80. 

Unlike becoming a Chef or Artificer, leveling this and the remaining 5 professions can take several time (about an hour in the event you have all of the ingredients) and in the event you aren't concentrating, a tiny longer! There are a large degree of ingredients involved in leveling Jewel Crafting so it is crucial you remember what you have & haven't purchased. It's also advise you check your crafting bank in the event you already own quite a few materials. 

Please note: It is often advise that you place Buy Orders for crafting ingredients or components. This will take a period of time to gather them all, although will save you money. 

Ingredients to Purchase
From Trading Post

156 Copper Ore
144 Gold Ore
250 Mithril Ore
146 Platinum Ore
148 Silver Ore
8 Pile of Glittering Dust
2 Pile of Luminous Dust
3 Pile of Shimmering Dust
3 Amber Pebble
1 Amethyst Lump
1Amethyst Nugget
2 Beryl Crystal
2 Beryl Shard
6 Chrysocola Crystal
2 Chrysocola Shard
1 Coral Chunk
11 Coral Tentacle
1 Emerald Crystal
8 Emerald Shard
3 Garnet Pebble
22 Malachite Pebble
2 Opal Crystal
1 Opal Shard
3 Pearl
2 Peridot Lump
2 Peridot Nugget
1 Ruby Shard
2 Sapphire Crystal
2 Sapphire Shard
2 Spinel Lump
2 Spinel Nugget
3 Sunstone Lump
5 Sunstone Nugget
4 Tiger’s Eye Pebble
2 Topaz Lump
1 Topaz Nugget
15 Turquoise Pebble
6 Copper Band
10 Copper Filigree
2 Copper Hook
1 Copper Setting
15 Embellished Brilliant Chrysocola Jewel
1 Gold Filigree
1 Mithril Band
25 Mithril Filigree
Crafting
0-75

Make 78 Copper Ingot
Make 16 Copper Hook
Make 23 Copper Setting
Discover Amber Copper Stud with Copper Setting, Copper Hook, Garnet Pebble
Discover Turquoise Copper Stud with Copper Setting, Copper Hook, Turquoise Pebble
Discover Turquoise Copper Ring with Copper Setting, Copper Band, Turquiose Pebble
Discover Malachite Copper Stud with Copper Setting, Copper Hook, Malachite Pebble
Discover Malachite Copper Ring with Copper Setting, Copper Band, Malachite Pebble
Discover Pearl Copper Ring with Copper Setting, Copper Band, Pearl
Discover Pear Copper Stud with Copper Setting, Copper Hook, Pear
Discover Tiger’s Eye Copper Ring with Copper Setting, Copper Band, Tiger’s Eye Pebble
Discover Tiger’s Eye Copper Stud with Copper Setting, Copper Hook, Tiger’s Eye Pebble
Make 2 Malachite Copper Ring
Make 13 Malachite Copper Stud
Make 3 Amethyst Nugget
Make 4 Lapis Nugget
Make 1 Topaz Nugget
Discover Adorned Amber Jewel with Copper Filigree, Amber Pebble
Discover Adorned Malachite Jewel with Copper Filigree, Malachite Pebble
Discover Adorned Pearl with Copper Filigree, Pearl
Discover Adorned Turquoise Jewel with Copper Filigree, Turquoise Pebble
Make 5 Adorned Amber Jewel
75-150

Make 74 Silver Ingot
Make 4 Silver Band
Make 9 silver Hook
Make 13 Silver Setting
Discover Amethyst Silver Earring with Silver Setting, Silver Hook, Amethyst Nugget
Discover Sunstone Silver Band with Silver Setting, Silver Hook, Sunstone Nugget
Discover Sunstone Silver Earring with Silver Setting, Silver Band, Sunstone Nugget
Discover Topaz Silver Earring with Silver Setting, Silver Hook, Topaz Nugget
Make 9 Silver Filigree
Discover Intricate Amethyst Jewel with Silver Filigree, Amethyst Nugget
Discover Intricate Lapis Jewel with Silver Filigree, Lapis Nugget
Discover Intricate Peridot Jewel with Silver Filigree, Peridot Nugget
Discover Intricate Spinel Jewel with Silver Filigree, Spinel Nugget
Discover Intricate Sunstone Jewel with Silver Filigree, Sunstone Nugget
Discover Intricate Topaz Jewel with Silver Filigree, Topaz Nugget
Make 1 Intricate Lapis Jewel
Make 1 Intricate Period Jewel
Make 1 Intricate Spinel Jewel
Make 1 Amethyst Lump
Make 1 Carnelian Lump
Make 1 Lapis Lump
Make 2 Sunstone Lump
Discover Amethyst Silver Earring with Silver Setting, Silver Hook, Intricate Amethyst Jewel
Discover Lapis Silver Earring with Silver Setting, Silver Hook, Intricate Lapis Jewel
Discover Lapis Silver Ring with Silver Setting, Silver Band, Intricate Lapis Jewel
Discover Peridot Silver Earring with Silver Setting, Silver Hook, Intricate Peridot Jewel
Discover Peridot Silver Ring with Silver Setting, Silver Band, Intricate Peridot Jewel
Discover Spinel Silver Earring with Silver Setting, Silver Hook, Intricate Spinel Jewel
Discover Spinel Silver Ring with Silver Setting, Silver Band, Intricate Spinel Jewel
Discover Sunstone Silver Earring with Silver Setting, Silver Hook, Intricate Sunstone Jewel
Discover Topaz Silver Earring with Silver Setting, Silver Hook, Intricate Topaz Jewel
150-225

Make 72 Gold Ingot
Make 4 Gold Band
Make 9 Gold Hook
Make 13 Gold Setting
Make 8 Gold Filigree
Discover Amethyst Gold Earring with Gold Setting, Gold Hook, Amethyst Lump
Discover Sunstone Gold Earring with Gold Setting, Gold Hook, Sunstone Nugget
Discover Sunstone Gold Ring with Gold Setting, Gold Band, Sunstone Nugget
Discover Topaz Gold Earring with Gold Setting, Gold Hook, Topaz Lump
Discover Gilded Amethyst Jewel with Gold Filigree, Amethyst Lump
Discover Gilded Lapis Jewel with Gold Filigree, Lapis Lump
Discover Gilded Sunstone Jewel with Gold Filigree, Sunstone Nugget
Discover Gilded Topaz Jewel with Gold Filigree, Topaz Lump
Discover Gilded Peridot Jewel with Gold Filigree, Peridot Lump
Discover Spinel Jewel with Gold Filigree, Spinel Lump
Make 1 Gilded Peridot Jewel
Make 1 Gilded Spinel Jewel
Make 1 Gilded Sunstone Jewel
Discover Master Amethyst Gold Earring with Gilded Amethyst Jewel, Gold Hook, Gold Setting
Discover Master Lapis Gold Earring with Gilded Lapis Jewel, Gold Hook, Gold Setting
Discover Master Peridot Gold Earring with Gilded Peridot Jewel, Gold Hook, Gold Setting
Discover Master Peridot Gold Ring with Gilded Peridot Jewel, Gold Band, Gold Setting
Discover Master Spinel Gold Earring with Gilded Spinel Jewel, Gold Hook, Gold Setting
Discover Master Spinel Gold Ring with Gilded Spinel Jewel, Gold Band, Gold Setting
Discover Master Sunstone Gold Earring with Gilded Sunstone Jewel, Gold Hook, Gold Setting
Discover Master Sunstone Gold Ring with Gilded Sunstone Jewel, Gold Band, Gold Setting
Discover Master Topaz Gold Earring with Gilded Topaz Jewel, Gold Hook, Gold Setting
225-300

Make 73 Platinum Ingot
Make 3 Platinum Band
Make 10 Platinum Hook
Make 13 Platinum Setting
Make 9 Platinum Filigree
Discover Beryl Platinum Earring with Platinum Setting, Platinum Hook, Beryl Shard
Discover Chrysocola Platinum Earring with Platinum Setting, Platinum Hook, Chrysocola Shard
Discover Emerald Platinum Earring with Platinum Setting, Platinum Hook, Emerald Shard
Discover Emerald Platinum Ring with Platinum Setting, Platinum Band, Emerald Shard
Discover Ornate Beryl Jewel with Platinum Filigree, Beryl Shard
Discover Ornate Chrysocola Jewel with Platnium Filigree, Chrysocola Shard
Discover Ornate Coral Jewel with Platinum Filigree, Coral Chunk
Discover Ornate Opal Jewel with Platinum Filigree, Opal Shard
Discover Ornate Sapphire Jewel with Platinum Filigree, Sapphire Shard
Make 2 Emerald Crystal
Discover Master Beryl Platinum Earring with Ornate Beryl Jewel, Platinum Hook, Platinum Setting
Discover Master Coral Platinum Earring with Ornate Coral Jewel, Platinum Hook, Platinum Setting
Discover Master Emerald Platinum Earring with Ornate Emerald Jewel, Platinum Hook, Platinum Setting
Discover Master Emerald Platinum Ring with Emerald Beryl Jewel, Platinum Band, Platinum Setting
Discover Master Opal Platinum Earring with Ornate Opal Jewel, Platinum Hook, Platinum Setting
Discover Master Emerald Platinum Ring with Ornate Opal Jewel, Platinum Band, Platinum Setting
Discover Master Ruby Platinum Earring with Ornate Ruby Jewel, Platinum Hook, Platinum Setting
Discover Master Sapphire Platinum Earring with Ornate Sapphire Jewel, Platinum Hook, Platinum Setting
Discover Master Sapphire Platinum Ring with Ornate Sapphire Jewel, Platinum Band, Platinum Setting
300-325

Make 125 Mithril Ingot
Make 1 Mithril Band
Make 1 Mithril Chain
Make 28 Mithril Hook
Make 31 Mithril Setting
Discover Emerald Mithril Earring with Mithril Setting, Mithril Hook, Emerald Crystal
Discover Brilliant Beryl Jewel with Mithril Filigree (you have already purchased these), Beryl Crystal
Discover Brilliant Chrysocola Jewel with Mithril Filigree, Chrysocola Crystal
Discover Brilliant Coral Jewel with Mithril Filigree, Coral Tentacle
Discover Brilliant Emerald Jewel with Mithril Filigree, Emerald Crystal
Discover Brilliant Opal Jewel with Mithril Filigree, Opal Crystal
Discover Brilliant Emerald Jewel with Mithril Filigree, Emerald Crystal
Discover Brilliant Sapphire Jewel with Mithril Filigree, Sapphire Crystal
Make 1 Brilliant Beryl Jewel
Make 5 Brilliant Chrysocola Jewel
Make 10 Brilliant Coral Jewel
Make 1 Brilliant Emerald Jewel
Make 1 Brilliant Opal Jewel
Make 1 Brilliant Sapphire Jewel
350-400

Discover Master Beryl Mithril Earring with Brilliant Beryl Jewel, Mithril Hook, Mithril Setting
Discover Master Chrysocola Mithril Earring with Brilliant Chrysocola Jewel, Mithril Hook, Mithril Setting
Discover Master Coral Mithril Earring with Brilliant Coral Jewel, Mithril Hook, Mithril Setting
Discover Master Coral Mithril Ring with Brilliant Coral Jewel, Mithril Hook, Mithril Setting
Discover Master Opal Mithril Earring with Brilliant Opal Jewel, Mithril Hook, Mithril Setting
Discover Master Emerald Mithril Earring with Brilliant Emerald Jewel, Mithril Hook, Mithril Setting
Discover Master Sapphire Mithril Earring with Brilliant Sapphire Jewel, Mithril Hook, Mithril Setting
Make 1 Master Beryl Mithril Earring
Make 5 Master Chrysocola Mithril Earring
Make 9 Master Coral Mithril Earring
Make 1 Master Emerald Mithril Earring
Make 1 Master Opal Mithril Earring
Make 1 Master Sapphire Mithril Earring
Discover Chrysocola Mithril Amulet (Rare) with Mithril Setting, Mithril Chain, x3 Embellished Brilliant Chrysocola Jewel
Discover Chrysocola Mithril Earring (Rare) with Mithril Setting, Mithril Hook, x3 Embellished Brilliant Chrysocola Jewel
Discover Chrysocola Mithril Ring (Rare) with Mithril Setting, Mithril Band, x3 Embellished Brilliant Chrysocola Jewel
Make 2 Chrysocola Mithril Earring (Rare).

More info about buy guild wars 2 gold at gw2gold.net.

Monday, January 21, 2013

Will an old school WoW twink like this game?


I can't play WoW anymore.  So bad.  Such a tread mill.  Empty worlds.
Is GW2 for a ganker like me?

I don't mean being an OP twink, I meant more like is it an endless treadmill of quests, dailies and rep building or can you jump in and start fighting?  I only played 19 and 29 twinks (pre BOA) because i wasn't into leveling or raiding.  I made my twinks from blues I bought on the AH and had few enchants.  Thats what I mean by twinking.  I was never a level 19 with 2000 health and 60% dodge.
Well...

You can start a level 1 character and start PvPing in structured PvP right away. They boost you to 80 the second you enter the sPvP area. sPvP is basically like battlegrounds. You get to choose your skills/gear/everything and get to jump in right away. They have this team tounament system where you can join up for 3 rounds of single elimination until there is a winning team. I don't really even do random sPvP anymore.

It also has WvW. WvW is a group of 4 large instanced maps where you fight against 2 other servers. In WvW, it takes your PvE level and gear into account and then bolsters you to 80. You get a higher health pool and your stats are scaled, but Exotic geared (top gear) level 80s will still have a pretty strong advantage.

That's a quick sum up of what to expect if you are interested. There really is no way to "twink" a la WoW. Even in WoW, they separated the people that stopped their XP a while back. The new twinks are BoA gear stacked characters that just keep rerolling.

More info about gw2 gold at gw2gold.net.

Wednesday, January 16, 2013

Sales of Guild Wars 2 over 3 million copies


Developers from ArenaNet summed up the first results of sales massively multiplayer game Guild Wars 2.

Since its release, which took place in late August 2012, the game bought more than 3 million times, which are much higher achievements of the first part. The original Guild Wars over the same period has sold just over a million times. However, the sequel still has room to grow. The first part, recall of all time was bought six million times.

The gw2 gold game is available on PC and "Macintosh". They say (without naming the exact numbers), that the bulk of sales was in the PC. About a half million copies sold go to the U.S. and Europe. Other 1.5 million - in the world.

Guild Wars 2 is the event for several hundred years separated from the story, which is told in the first part. Then you and the ancient continent, and Restless mighty dragon, and many races, ready to repel the forces of evil. Recall that when buying a project, you get to play without any additional charge.

Tuesday, January 15, 2013

Guild Wars 2: Good news clipping


The developer Habib Loew spoke on the forum Official Guild Wars 2 to give some information about resolving problems faced by clipping players against World World.

Firstly, the developer is a reminder to the explanation of the clipping that had been posted on the official forum three months ago.

 ArenaNet working on this problem for some time, but they say they never announced that their goal was to completely remove the clipping in WvW as to remove the clipping they must first find a solution to three problems:
Outgoing bandwidth servers / data centers. Traffic increase without clipping.

The bandwidth of each player entrant. Traffic increase without clipping.
Performance issues of customer view (potentially) all players card at once. They note that they base their performance requirements on the minimum requirements for the game, they would not one player can no longer play the gw2 gold game anyway.

As these three problems are not solved, ArenaNet can not delete the clipping because it could break something or lower game performance
Here are the progress that has been made on the resolutions of these problems:

The problem # 1 was the easiest to treat because ArenaNet can simply adjust it with money. The developer has measured the bandwidth used in case of termination of clipping and told the leaders "if we disable the clipping, our network traffic will increase by X%, is that okay?". Their response was clear and unambiguous "yes." So problem # 1 is not a problem eventually.

The problem # 2 was a bit harder to deal with. Developers should ensure that players with an internet connection required minimum are not overwhelmed by the data that the game must be sent. An operation to reduce the bandwidth required by the WvW (and Guild Wars 2 in general) as much as possible has been launched. These changes are currently being tested and will be deployed as soon as these tests are conclusive. If these trials are successful and that developers are able to run this optimization as they wish then the problem will be solved # 2.

So it remains only to solve problem # 3. Some time ago the team was reinforced WvW a programmer specialized in the game engine that focuses 100% on this issue (plus it is assisted by another programmer engine is not officially in the team WvW). They work on optimizations and changes the game engine who seem really nice. They hope that they should allow even a gw2 gold player with a PC with a minimum level required to display all the characters in a map. More information on this aspect will be announced later but the developer seems quite optimistic.

Thursday, January 10, 2013

Guild Wars 2: ArenaNet includes over 34,000 bot accounts


ArenaNet Guild Wars 2 locked in over 34,000 accounts, which posed a threat to use the bot-game balance. So the developer continue cracking down on cheaters in the MMORPG. "Over time, we have tightened our initiative to eliminate the massive Bottings in Guild Wars 2," said Mike Lewis, safety coordinator at ArenaNet.

In Guild Wars 2 bots again endanger the balance of the game world of Tyria. Now ArenaNet has accepted the problem and disables some 34,000 accounts of MMORPGs. "Over time, we have tightened our initiative to eliminate the Bottings in Guild Wars 2 massively. Since the gw2 gold game's release, we pursue the botting issue seriously, and the results of our efforts are impressive," admitted Mike Lewis, safety coordinator at ArenaNet, now in a statement.

He added that in November alone, "more than 34,000 accounts closed" were who made Guild Wars 2 with bots for attention. "The number of bots that are reported worldwide per hour of play, more than 2,000 in October dropped to much healthier 20 at time of this writing," he said. It is anticipated that ArenaNet will also proceed further strengthened against fraud in Guild Wars 2 gold . More MMORPG you read on our extensive topic page for Guild Wars 2.

Saturday, January 5, 2013

State of the Game sPvP Discussion! Jan. 4th!


It is time for our second round of Guru's State of the Game! A place where the most knowledgeable guild wars 2 gold players can have genuine and constructive discussion with equal & like-minded individuals, all in a serious environment.

Where & when?
State of the Game aims to be a monthly stream featuring only the most competitive teams in an hour long discussion about the existing state of the game. The second event is scheduled to go live January 4th at 8 PM. GMT (12 PM. PST) on the own3d.television/gw2guru channel.

Who will be attending?
After feedback from our earlier show we've decided to cut down the level of attending men and women to just three men and women. This way we can have a more genuine discussion where every player will get an opportunity to say something. While we will not be featuring an ArenaNet developer for this show I promise you that they will be making an appearance in the future!

General Details:
Host: Grouchasaurus
Date: Jan 4th, 2013.
Time: Show will start at 12.PM PST - eight.PM GMT
Duration: Roughly an hour, depending on how the conversation is going.
Lineup: Javasocute, Vain, Xeph